News list$15 Billion Bubble Bursts! Report: Over 90% of Web3 Games Failed, Why Are Players Not Buying In?
區塊客2026-04-24 10:37:35

$15 Billion Bubble Bursts! Report: Over 90% of Web3 Games Failed, Why Are Players Not Buying In?

ORIGINAL150 億美元泡沫破裂!報告:逾 9 成 Web3 遊戲陣亡,為何玩家不願買單?
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In pursuit of a "token-driven" future, the Web3 gaming industry burned through $15 billion, but the brutal reality is that players never bought into it from the start. According to data released by market maker and trading firm Caladan, a staggering 93% of "GameFi" projects are now effectively dead, with token values plummeting by approximately 95% from their 2022 peaks, while capital inflows into game development studios have shrunk by 93% as of 2025. Looking back, investors and developers poured billions into tokens and NFTs before even producing a decent game. Today, as capital shifts heavily toward AI, Real World Asset (RWA) tokenization, and infrastructure, over 300 Web3 games have quietly shut down. The rise and fall of Web3 gaming has become the ultimate cautionary tale of blindly chasing speculative trends while ignoring "product-market fit." **A Total Collapse Spared No One** The report describes this as a systemic capital disintegration across the entire industry—from venture capital, NFT retail investors, and gaming guilds to the 300 million users claimed by the Telegram "tap-to-earn" craze—all have become victims of the bubble. Take *Hamster Kombat* as an example: it lost 96% of its players within just six months of launch. Meanwhile, the token of former gaming guild leader YGG is currently trading 99.6% below its all-time high from November 2021. A closer look at the "autopsy reports" of individual projects is devastating. *Pixelmon*, which raised $70 million through an NFT sale, has yet to deliver a public beta after four years of development. *Ember Sword* announced it was ceasing operations last May after seven years and $18 million in spending, refusing to offer refunds. Leading platform Gala Games became embroiled in litigation, with its co-founder accused of misappropriating $130 million worth of tokens. Even Japanese gaming giant Square Enix quietly pulled the plug on its Web3 experimental project *Symbiogenesis* last July. **Players Want Entertainment, Not Ponzi Schemes** This massive failure was not caused by a poor economy or a lack of execution, but because it was built on flawed demand assumptions from the start: blockchain games relied on "Play-to-Earn" incentive models, but what players truly crave is an entertainment experience. Players were required to spend money on tokens or NFTs to enter, earn the same assets through gameplay, and cash out when "new players" brought fresh capital into the ecosystem. However, once the influx of new capital slowed, this business model collapsed instantly: token prices crashed, rewards dwindled, and users fled, dragging the entire in-game economy down with them. According to blockchain data platform DappRadar, the once-popular *Axie Infinity* has seen its daily active users plummet from a peak of 2.7 million to around 5,500 today—a sobering statistic. In fact, real market demand never kept pace with the speed of capital investment. Caladan cited a Coda Labs survey indicating that even at the height of the frenzy, only 12% of players had ever tried a Web3 game. **Easy Fundraising, Protracted Development** Misallocation of capital further exacerbated the situation. Development teams often raised tens or even hundreds of millions of dollars before launching a viable product. With capital readily available, they lost the urgency to build "games that could actually retain players." The "dramatic shift in capital flow" is the most honest indicator. In 2022, the Web3 gaming sector attracted as much as 62.5% of Web3 venture capital; by 2025, this figure had plummeted to single digits, with withdrawn funds pivoting toward AI, RWA tokenization, and Layer 2 scaling infrastructure. Even Animoca Brands, the biggest spender in the Web3 gaming space, has now reduced its investment in gaming projects to around 25%, shifting its focus toward stablecoins, RWA, and AI. Furthermore, the development cycle for a game typically takes 3 to 5 years, yet tokens are traded in real-time on the market, requiring constant hype and momentum to support prices. By the time many projects finally managed to launch their games, their native tokens had already hit rock bottom. Once glamorized as the "future of gaming," Web3 gaming now looks more like a bloody textbook, demonstrating the catastrophic outcome that ensues when "financial engineering" outpaces "product-market fit."
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